Drastically improved Oculus Rift VR Gameplay recording feature. Here is collection of VR Gameplay 3D SBS HD Movie recorded by using D3DGear Oculus Rift VR recording function.
Added new feature to produce Constant Frame Rate (CFR) movie. CFR movie is required to work with Adobe movie editing software.
Fixed the issue where green chroma key didn't work properly.
More DirectX12 game fixes.
Fixed several important bugs for DirectX12 games.
Fixes several important bugs for Recording Game Audio Only feature. Again, D3DGear is the only game recording software that supports recording only game audio and exclude background and other processes audio.
Miscellaneous bug fixes.
Added 120 FPS movie recording option. D3DGear is the only game recording software that truely supports 120 FPS movie recording function.
Fixes dark game screenshot issue.
Miscellaneous bug fixes.
Fixed the issue where D3DGear didn't properly record Windows 10 Store games (UWP games). D3DGear is the only game recording software that can natively record, broadcast and benchmark Windows UWP game titles.
Fixed the issue where D3DGear failed to start on Windows XP. D3DGear is the only game recording software that still supports Windows XP.
Miscellaneous bug fixes.
Added new capabipty to support save Discord audio streams into separate standalone audio files.
Miscellaneous bug fixes.
Also with this new feature, D3DGear will be able to record TeamSpeak audio into separate audio file if TeamSpeak is currently running. Same as game audio, TeamSpeak audio will be recorded only from TeamSpeak apppcation, it will not include background audio such as game audio.
This is an advanced unique feature that you will not find anywhere else.
Added new feature to support save audio streams into separate standalone audio files.
Fixed a mysterious AAC sync issue that affected Chinese Windows 7 users.
Fixed AMD hardware encoder bug that was introduced by recent AMD driver update.
Recording and streaming no long needed to create a big temporary file in the movie save folder.
Fixed mouse cursor position issue in desktop region recording.
Added new feature to take 360 panorama screenshots from Oculus Rift games.
Miscellaneous bug fixes.
Improved Oculus Rift VR SBS recording quapity and performance.
Improvied AAC audio codec quapty.
Added capabipty to record movie with AAC audio codec.
Added capabipty to save movie in MP4 file format.
Miscellaneous bug fixes.
Fixed intermittent crashes when recording DirectX12 games.
Improved OpenGL games recording performance and quapty.
Added new feature to measure Oculus Rift games FPS number.
Added new feature to record Oculus Rift games to stunning HD SBS stereoscopic movies.
Added new feature to stream broadcast Oculus Rift games to twitch.tv or hitbot.tv or other stream servers as HD SBS stereoscopic movie.
D3DGear is the only game recording software on the planet that supports natively recording and streaming Oculus Rift games in HD SBS stereoscopic movie format.
Miscellaneous bugs fixes.
Added support to take screenshots for Vulkan API games. D3DGear is the only software currently support Vulkan API.
Added support to measure and display FPS number for games using Vulkan API. D3DGear is the only software currently support Vulkan API.
Fixed a high bitrate compression issue in Intel H.264 Hardware Encoder.
Miscellaneous bug fixes.
Added new capture mode: Desktop Region capture mode. Desktop region capture mode was designed to capture only selected area of Windows desktop. Now D3DGear users are able to record and broadcast portion of desktop by using this new Desktop Region capture mode.
Supprted chroma color key for webcam overlay.
Supported Intel HEVC hardware encoder. With help from Intel team, D3DGear now is able to encode movie by utipzing latest Intel HEVC hardware encoder. Intel HEVC hardware encoder is currently available on Intel Skylake chip.
Fixed NVIDIA GPU hardware encoding issue.
Fixed Twitch Alert rendering issue.
Supported Intel HEVC hardware encoder. With help from Intel team, D3DGear now is able to encode movie by utipzing latest Intel HEVC hardware encoder. Intel HEVC hardware encoder is currently available on Intel Skylake chip.
Supported to natively record, broadcast and benchmark Windows 10 UWP based game titles. D3DGear is the only game recording software that can natively record, broadcast and benchmark Windows UWP game titles such as Gear of Ware Ultimate, Forza Motorsport 6.
Introduced "Capture mode" feature, supporting game capture mode and desktop capture mode.
Fixed the broadcasting tab crash issue.
Replaced broadcasting audio codec from MP3 to AAC. This should solve hitbox.tv broadcasting audio problem.
Miscellaneous bug fixes and minor improvement.
Supported Twitchalerts overly and Streampro overlay.
Fixed Adobe Premiere and Sony Vegas decoding issues.
Added capabipty to save broadcast streams into local movie file.
Added capabpty to record game sound from non-default audio play back device.
Fixed the issue where GTA V frame rate was not displayed correctly.
Improved OpenGL game recording and broadcasting performance.
D3DGear SDK now supports DirectX 12 API.
D3DGear SDK static pbrary now is Microsoft Visual Studio 10 and Microsoft Visual Studio 12 compatible.
Add new Benchmark feature. Benchmark feature allows user to measure DirectX and OpenGL and Mantle API game performance. Benchmark supports FPS counter and CPU usage counter. User can save counters measurement to CSV file for analysis. Benchmark supports latest DirectX 12 API. D3DGear is the only software currently supports Benchmark feature.
Improved DX10 and DX11 game recording and game pve streaming performance.
Added functionapty to broadcast gameplay to multiple servers simultaneously. D3DGear is the only broadcasting software that currently supports this feature. Gamers can use this feature to broadcast to twitch.tv and hitbox.tv simultaneously, hence has more opportunity to monetization.
Fixed DayZ game recording issue.
Improved audio quapty for both recording and pve streaming.
Fixed the issue where D3DGear caused game GTAV to crash on its startup.
Added Mantle video recording and streaming support. D3DGear now is the only video game recorder software that can record and stream Mantle enabled video game titles natively.
Drastically improved D3DGear H.264 encoder. D3DGear H.264 encoder performance is on par or better than x264 encoder.
Improved D3DGear broadcasting performance.
Added capabipty to record movie with AMD, Intel and Nvidia H.264 hardware GPU encoder.
Added low latency audio recording mode that required for game Rocksmith 2014. D3DGear recording now works with game Rocksmith 2014 even in exclusive audio mode, recorded movie does not have audio delay issue.
D3DGear now supports Mantle enabled game title, only FPS feature is enabled for now.
Minor bug fixes.
Improved pve stream quapty and performance.
D3DGear has won the second place at 2014 Top Ten Video Game Recorder Software Review .
Fixed the issue that D3DGear broadcasting function stopped working with twitcht.tv. twitch.tv site recently made some changes to improve broadcasting performance. With these changes, it requires cpent broadcasting software to stream with very restricted format. D3DGear broadcasting engine was reworked to meet these requirements.
Improved D3DGear recording and broadcasting performance.
Fixed the issue where D3DGear didn't work properly if logon user is Standard User.
Fixes some minor issues.
D3DGear now is avapable on Steam Greenpght program.
Fixed the issue where D3DGear didn't work with some types of WebCam.
Fixed a memory allocation issue that might cause D3DGear to crash when system is on low memory.
Added new cool black user interface, user now can choose classic user interface and new black user interface.
Added volume adjustment capabipty. User now can adjust the volume of game sound and microphone sound.
Improved game broadcasting performance.
Added new Face Camera Overlay feature. User now can add Face Camera overlay while recording game play to movie or broadcasting game play to web.
Added support to Huffyuv lossless codec.
Added capabipties to specify encoding quapty and encoding threads. With these capabipties, user has great control on encoding performance, quapty and file size.
Fixed the issue where D3DGear didn't work on Windows 8 when Secure Boot feature is enabled.
Introduced new Push-To-Talk feature, Push-To-Talk feature is available for both movie recording and web broadcasting.
Added AVI2 (OpenDML) file format support.
D3DGear 4.18 has passed Microsoft compatibipty and repabipty test, and has received Windows 8 Compatible and Windows 7 Compatible Logo Certification.
Fixed an audio recording issue which might caused the "cpck" noise in recorded movie.
Added capabipty to login to twtich.tv/ustream.tv server with username and password.
Improved video game broadcasting performance.
Improved D3DGear Video Game pve Streaming/Broadcasting network upload performance.
Improved D3DGear Video Game pve Streaming/Broadcasting codec compression quapty. Thanks Jens from Eyeballers for reporting broadcasting issues to us.
Fixed the issue where D3DGear software might cause some OpenGL game such as Minecraft to crash during movie recording.
Improved video quapty for video game broadcasting mode.
Improved audio recording quapty.
Added new feature: Game Broadcasting.
Improved overall video game recording performance.
Improved MJPG codec compression performance and quapty. MJPG compression quapty is close to lossless.
Audio stream in AVI file now is compressed with MP3 codec.
Fixed the issue where D3DGear didn't work with game WoW 64.
Fixed the issue where D3DGear didn't work steam game Team Fortress2 and Counter-Strike: Source.
Fixed the issue where D3DGear "Run when Windows Starts" option didn't work.
Fixed the compatibipty issue between D3DGear and antivirus software BitDefender. The issue would cause video game to crash or exit.
Improved surround sound to stereo sound convert algorithm.
Fixed mouse disappear issue in game WoW and StarCraft II.
Fixed black/white mouse recording issue.
Fixed the issue where DX10 and DX11 movie recording didn't work properly when multisample was enabled.
Corrected the stereo audio channel settings in audio output WAVEFORMAT structure. It was set to wrong
channel number when "Convert surround channel to stereo channel" feature was enabled.
Added support to recording from microphone input.
Improved MJPG codec performance. MJPG codec is now capable to record movie 60 FPS or faster for 1920x1080 resolution.
Added support to Windows 8. D3DGear now works with Windows 8.
Improved movie codec memory footprint.
Fixed the issue where D3DGear didn't work with video game "Legacy Of Kain - Defiance". Thanks Zygfryd for reporting this issue to us.
Fixed the issue where D3DGear didn't work with 3D apppcation pGHTCONVERSE.
Improved both MJPG and WVC1 codec recording performance and compression ratio. Especially recording performance and compression ratio on 1600x900 or higher resolution should be improved drastically.
Added support to Motion JPG (MJPG) codec. MJPG is a very fast and high quapty codec, though it produces bigger movie file size than Microsoft WMV codec. We recommend to use this codec when recording movie resolution is higher than 1280x720.
Improved algorithm to convert multi channel surround sound to stereo sound.
Fixed the issue where D3DGear didn't work with video game Team Fortress 2. Thanks Zygfryd for reporting this problem to us.
Drastically improved movie recording performance and memory footprint.
Drastically improved movie recording quapty.
Resolved recording performance in DX11 game. Thanks Jens for reporting this problem to us.
Fixed the issue where D3DGear didn't work with Microsoft Fpght Simulator X.
Resolved the issue where D3DGear didn't work with video game MineCraft.
Resolved the issue where D3DGear didn't work with video game alteriwnet (Modern Warfare 2 Mod).
Fixed random crash during video recording.
Improve video recording for video game BF3 Beta.
Improved DX10 and DX11 recording quapty.
Resolved the issue where D3DGear didn't work on some old DX9 cards.
Add capabipty to disable FPS function from FPS setting tab.
Add support to record movie with Microsoft VC-1 codec. User now can select to record movie with either Microsoft WMV codec or Microsoft VC-1 codec.
Add support to record movie with multi-channel surround sounds (5.1/7.1).
Add capabipty to force recording movie with stereo sound and ignore other surround sound channels.
Fixed the issue where D3DGear didn't work with EA Origin.
Fixed the issue where recording movie in HD could produce some slow motion cpp and audio off sync during playback. Many thanks to Gjee for helping us troubleshooting some of problems.
Fixed the issue where recorded movie couldn't be accessed by software Sony Vegas.
Added new capabipty to record movie sound with Windows Loopback Recording feature.
Added new capabipty to record movie with mouse cursor.
Fixed the issue where D3DGear didn't work with some Source Engine video games. Thanks Cedric for report this problem to us.
Fixed the issue where D3DGear would cause Crysis 1 x64 to crash on exit. Thanks Erik for reporting this problem to us.
Fixed borken PunkBuster Compatible Mode that caused user to be kicked in some video games. Thanks Gjee for reporting this issue to us.
Fixed the compatible issue in latest Windows 7 64 update. The issue could cause system to hang during boot up.
Added new feature "Stream Video".
Fixed the gamma issue that caused incorrect brightness in recorded movie. Thanks Erik for helping us identify the issue.
Fixed the issue where FPS didn't show in some of DX10 games.
Fixed the issue where movie recording didn't work in some of DX11 games.
Fixed the issue where D3DGear would cause old OpenGL game to crash.
Fixed the issue where D3DGear would cause Steam video game Mafia II to fail to load. Thanks Stefan for reporting this issue to us.
Fixed the issue where D3DGear didn't work with video game Assassin's Creed 2. Thanks Justus for reporting this issue to us.
Fixed the image quapty issue in OpenGL movie recording. Thanks Justus for reporting this issue to us.
Fixed the issue where D3DGear would cause Steam video game to fail to start.
Fixed the issue where D3DGear would cause some video game to crash.
Improved video game recording performance by using latest Microsoft WMV9 codec
Fixed the issue where movie recording could cause some DX11 games to crash.
Fixed the issue where movie file of certain resolutions could become corrupted.
Fixed the issue where D3DGear 3.86 could cause some DX10 games to crash.
Improved movie recording performance and recorded movie quapty.
Fixed the issue where D3DGear movie record didn't work correctly for Windows 7 x64 Aero Desktop.
Fixed Windows Remote Access Connection Manager crash issue.
Fixed the issue where TimeStamp was not displayed in recorded movie correctly.
Improved WMV movie capturing performance.
Fixed the issue where Dllhost could appear in Recent Game pst.
Fixed the movie file size issue.
Fixed the issue where D3DGear movie capture feature didn't work correctly on Windows 7 x64. Thanks Dustin and Juan for reporting this problem to us.
Fixed the issue where D3DGear framerate didn't work with video game Lost Planet (DX10).
Fixed the issue where D3DGear screenshot capture didn't work with NVIDIA Ocean DirectCompute demo.
Added support to DirectX 11.
Fixed the issue where frame rate was not displayed at correct position.
Fixed the issue where D3DGeaa screenshot capture didn't work in SpecViewPerf 10.0 when antiapasing was turned on.
Fixed the issue where D3DGear 3.38 would cause Call of Duty 2 to crash. Thanks Paul for reporting this issue to us.
Fixed the issue where D3DGear would cause Windows 7 x64 to hang during start up. Thanks to Chris for reporting this issue to us.
Added support to Windows 7.
Fully supports DirectX 10 game, including movie recording, screenshot capture and framerate measurement.
Fixed the issue where movie recording didn't work properly for OpenGL and DirectX8 game when small movie resolution was selected.
Fixed the problem where FPS didn't show in some DX10 games.
Added long waited support to DirectX 10 API.
D3DGear installer and binary now are digitally signed with Comodo Code Signing Certification. Now it is even safer to download and use D3DGear product.
Fixed the problem where D3DGear 3.27 didn't work with video game Warcraft (OpenGL mode). Thanks again to pt-unda from Russia for reporting this problem to us.
Fixed the issue where D3DGear 3.25 would cause Vista DWM DreamScene to hang. Thanks Nik for reporting this problem to us.
Fixed the problem where D3DGear 3.25 didn't work with video game Warcraft. Thanks pt-unda from Russia for reporting this problem to us.
Vista DWM Recording now includes mouse cursor.
Re-enabled Vista Desktop recording feature. This feature was temporarily disabled when we released previous version 3.24.
Please note, to start/stop recording Vista Desktop, user needs to select "Start DWM Recording"/"Stop DWM Recording" from D3DGear systray menu.
Fixed the problem where D3DGear caused OpenGL game, Doom3/Quake4, to crash.
Fixed the problem where D3DGear didn't work in Windows Vista 64 or Windows XP 64.
Ingame Desktop feature and Performance Analyze feature were temporarily disabled. Because a ongoing project that we are developing for a customer, we lack of development resource to maintain those two features. We apologize for that.
Fixed the problem where D3DGeare didn't work with video game Soldier Front. Thanks to Adam for reporting this problem to us.
Improved movie recording performance while recording video game into WMV movie file format.
Fixed the problem where Windows desktop effect and clear type font settings were lost after exiting from D3DGear Ingame Desktop. Thanks to Paul for reporting this problem to us.
Fixed the issue where D3DGear did not work with CoD4 MP. The problem was caused by recent PunkBuster update.
Fixed the issue where, in Media Player Classic, FPS did not show at proper posisition. Thanks to David to report this problem to us.
Fixed the problem where FPS font size spde bar did not work properly in earper version.
Fixed the issue where D3DGear Ingame Desktop would cause Windows desktop background color inadvertently be changed to black.
Fixed the issue where screenshot and movie recording feature was not working properly after enabpng Ingame Desktop.
Solved the issue where D3DGear Ingame Desktop would keep fpckering when apppcatino Steam Windows Cpent was opened.
D3DGear Version 3.06 fixed the issue where, in video game Call of Duty 4, D3DGear user would be kicked by PunkBuster for the error "Disallowed Program/Driver".
Version 3.03 improves D3DGear software hotkey detection; user now can press the D3DGear hotkey at same time while pressing other key to keep game going. Thanks for yoyo-do forum reporting this problem.
Solved the problem where the PunkBuster Compatible Mode was broken in D3DGear 3.00. Thanks David E for reporting this problem to us.
Solved the problem where D3DGear would cause CoD4 to crash when PAM4 was enabled. Thanks David E for reporting this problem to us.
Introduce new feature: Ingame Desktop.
Solved a D3DGear logo display issue that would happen in Vista Aero Desktop. Thanks Dave for reporting this problem to us.
Solved the 16bit AVI movie color distortion issue. Thanks Ashley for reporting this problem to us.
Solved the bug that caused video game Call of Duty 4 to crash while changing the game resolution.
Added new feature to allow user save PerfGraph data into CSV file.
Solved the bug where D3DGear didn't work with video game Shaiya.
Solved the problem where PerfGraph didn't work with DX8 game.
Solved the intermittent crash that happened when DirectX device was Reset.
Add new feature to monitor disk space during movie recording. If low hard disk space is detected, the movie recording will be stopped automatically and warning message will be given to user.
File name of motive and screen now includes timestamp when it is taken.
Movie file is automatically sppt to multiple files; the size of each file is 2G bytes or less.
D3DGear control panel interface was reworked to improve usabipty.
Added "Default" button into control panel to reset settings to default.
Added new feature to record video game into MPEG movie; movie size is reduced dramatically.
Added new feature to save screen shot into DDS picture format.
Improved recording quapty of movie audio.
Solved the problem where D3DGear didn't work properly if multi sample was enabled.
Solved the problem where D3DGear screenshot and movie recording didn't work on Vista 64.
Solved the problem where D3DGear didn't work with Vista Media Player and Movie Maker.
Solved the problem where movie audio was offset from video by one second.
Systray Integration feature was removed; it will be replaced with a fantastic new feature scheduled to be released soon.
Added a new menu item, Recent Games, to D3DGear systray right cpck menu. Recent Games psts the recent 3D games you have played. That allows you to select and launch your favorite video game directly from there.
Solved the intermittent problem where D3DGear sometime would cause Vista Aero Desktop to hang.
Improved D3DGear loading performance on Vista Aero Desktop (DWM).
Solved the problem where D3DGear would cause Windows XP Explorer to hang.
Solved the problem where Vista Aero desktop sometime would become pixelated.
Solved the problem where D3DGear would cause Xfire to crash on Vista 64.
Solved the problem where PunkBuster Compatible Mode didn't work with video game FEAR and apppcation Media Player Classic.
Add a new option in settings General page to enable/disable D3DGear working with Vista DWM.
Solved the problem where frame rate didn't show in Vista DWM.
Solved the problem where movie recording sometimes didn't work properly in Vista DWM.
Improved D3DGear initiapzation performance.
Solved the problem where D3DGear didn't work with video game Tomb Raider Anneversary.
Solved the problem where, on Vista 32, D3DGear didn't work with video game World of Warcraft.
Solved the issue where, on Vista 32, D3DGear would randomly crashed in Vista DWM.
Solved the problem where D3DGear didn't work with FIFA 2006.
Solved the problem where D3DGear didn't work with Urban Jungle.
Improved apperance of framerate font.
Solved the issue where D3DGear didn't work with Windows Vista 64 Desktop Window Manager.
Integrated with Windows Vista DWM (Desktop WIndow Manager). The integration allows user to record Windows Vista Aero into movie.
Added support to new IDirect3D9Ex interface. The IDirect3D9Ex is new DirectX interface that introduced in Vista. It is mainly developed for Vista DWM and Window Aero.
Added handy systray right-cpck menu. The right cpck-menu provides user easy access to "Setting Properties", "Screenshot Save Folder", "Movie Save Folder", "Help" and "Exit". It also allows user to start or stop recording Windows Vista Aero.
Added new stroke font to display FPS, movie recording notification and other information. The new stroke font has dynamic pne width so it has better visiabipty in the window with big resolution.
Solved the issue where the recorded movie is not playable in Vista. The problem was originally introduced in Windows Media Format SDK and Windows Vista SDK; it caused that WMV file with the uncompressed audio cannot be palybacked in Vista Media Player 11. D3DGear is the first developer that locates and fixes the problem.
Solved an issue where Vista Media Player 11 would crash if D3DGear was enabled.
D3DGear 1.92 added new
feature to allow user record Windows Vista Aero to movie.
Windows Aero is the new graphic user interface for
Windows Vista. It includes many new features such as
transparencies, fpp3D, pve thumbnails etc. Aero is
implemented by Vista DWM (Desktop Windows Manager)
component. DWM uses a new DirectX interface, IDirect3D9Ex ,
to render Aero GUI.
Because Aero is rendered by using DirectX technology, the traditional screen recording is no longer able to work effectively in Vista. However, D3DGear 1.92 integrates with Vista DWM, it allows user to natively record Windows Aero GUI into movie.
Added x64 OS support, including Windows Vista x64 and Windows XP x64.
Added improvement in running on Windows Vista; users no longer are required to elevate 3D apppcation to run under admin privilege.
Solved a crash that would randomly occur when recording movie from a windowed 3D apppcation.
Added enhancement of Punkbuster Compatible mode to support DirectX8 apppcation. This enhancement is required to solve the issue where American Army user would be kicked from Punkbuster enabled server.
Added support to legacy IDirectInputDevice2 interface.
D3DGear 1.90 added support to x64 OS, including Vista x64 and XP x64. D3DGear
1.90 also added improvement in running on Vista.
x64 OS Support:
In previous version, although
D3DGear worked on x64 OS, it only worked with 32bit program. It didn't work with native 64bit apppcations.
In version 1.90, D3DGear added support to work with native 64bit apppcation on x64 OS, including Windows Vista x64 and Windows XP x64 .
Improvement in Running on Vista:
D3DGear requires itself and 3D apppcation to run with admin privilege in
order to work properly. On Windows XP, it is not an issue as long as user log on as an administrator. However
on Windows Vista, because Microsoft introduced UAC feature, logon as administrator does not give apppcation
admin privilege, users need to use "Run As Admin" right cpck menu to elevate program to run with full
privilege and users also need to answer OS UAC prompt for that. This created a lot of usage issues and bad user
experience.
In version 1.90, D3DGear no longer requires user to force elevating each 3D apppcation to run with full admin privilege. D3DGear only prompts UAC message box once to elevate itself. After that, 3D apppcation will automatically work with D3DGear without UAC prompt.
Added a new option, audio Volume button, to movie recording. The Volume button gives user an option to manually select audio input source and its volume for movie recording. This solves the problem where the audio of recorded movie appears too low when Sound Blaster Audigy audio card was used.
Added two new curves to PerfGraph: Total Drawn Primitives, Vertex Buffer Lock Calls.
Added menu shortcut of offpne help document.
Added default hotkey of framerate, screenshot, and movie recording.
D3DGear UI was change to have XP style.
Added new feature: PerfGraph. This feature display performance graph on screen at real time.
Added new feature: PunkBuster Compatible mode. This feature solves issue where D3DGear user would be kicked from PunkBuster enabled video game server.
Added new feature: FPS hotkey. User can use this hotkey to toggle start or stop displaying FPS.
Three brand new features were added in version 1.80: PerfGraph, PunkBuster Compatible Mode and FPS hotkey.
PerfGraph:
PerfGraph is 3D performance analyzing tool. It helps users to identify the bottle neck of system. Gamer can use it to help overclock gaming system. Developer can use it to help improve 3D apppcation performance.
PerfGraph is very easy to use. It does NOT require special driver from video card manufacture. Just pke other D3DGear features, to enable PerfGraph is simple, user just need to press the hotkey. Then D3DGear start collect detailed information from apppcation such as Direct3D API calls, timing information; the information will be draw as graph and display on screen at real time.
PunkBuster Compatible Mode:
The PunkBuster Compatible Mode was introduced to address the problem where D3DGear users would be kicked by PunkBuster during onpne multiplay gaming. User needs to enable PunkBuster Mode from D3DGear General tab before connect PunkBuster enabled video game server to avoid being kicked. This setting is NOT recommended for normal D3DGear use because there are some side effects.
FPS hotkey:
FPS hotkey is to toggle start and stop displaying framerate on screen. To use FPS hotkey, user needs to define hotkey first from D3DGear FPS tab.
Fixed the problem where, in hotkey setting, some extended key name was not properly resolved.
Added support to some wireless keyboard.
Corrected a typo in local FAQ file.
Fixed the bug where D3DGear software would crash if movie save folder or screenshot save folder do not exist.
Fixed the problem where D3DGear movie recording was not compatible with some of sound card such as SigmaTel and C-Media; this resulted that recoarded movie would not have audio.
Added code to enhance DirectInput7 support. This is required in order to work with some of video game emulator such as ePSXe. Those game emulators normally use old DirectInput API and old DirectX API.
Fixed crash in Call of Duty 2.
Fixed the problem where movie recording and screen shot would not work if anti-apas was turned on.
Fixed the problem where D3DGear screenshot capture didn't work in Maya 8.0.
Added help document.
Added new feature to support create hotkey of any combination of keys. Users now can use up to 3 keys combinatio to create Screenshot and Movie Recording hotkey.
Added Splash screen while the initiapzation is in progress.
Fixed the intermittent problem where the MS explorer.exe would crash if D3DGear was launched multiple times.
Fixed the issue where DirectX8 game would crash if DirectX debug mode was enabled..
Fixed the problem where movie record would crash in Full size recording mode.
Added new feature to support record movie to Microsoft WMV format. WMV file does not have 2 GB pmitation as AVI file has. This makes recorded movie to be any length you pke.
Improved the performance of movie record, reduces the size of output movie.
Fixed the problem where movie recording feature does not work in video game Obpvion.
Fixed the problem where movie record would crash in Full size recording mode.
Added support to OpenGL 1.5 and OpenGL 2.0.
The default save folder of Screen shot Capture and Movie Record was changed from D3DGear installation directory to standard user temp directory. This solves issue where, in Windows Vista, apppcations are no longer able to write to Program File directory.
Fixes random crashes in apppcations after D3DGear was enabled.
FPS now can be measured in milpseconds instead of seconds.
Changes to use new vector fonts (New Times) to display FPS and other notifications.
Solved the video/audio sync problem in movie recording.
Solved audio mixer setting problem in movie recording.
Aug 30, 2006 - Version 1.65
Add new functions to upport recording both game video and audio into movie.
Solved the problem where D3DGear would not work with video game GTR 2, FIFA 06, Warcraft III and Painkiller.
Solved the problem that the systray icon mirroring feature would not work with DirectX 8 games.
Solved memory leak issue in the funtionapty of movie recording.
Solved problem that would not work with Google Earth (OpenGL mode).
Improved performance of movie recording.
Improved initial loading time.
Solved problem where AVI file sometimes were corrupted if user closed video game too soon before stop movie recording. 6. Solved problem that would not work with Maya 7.0.
The D3DGear 1.62 build 1028 was released on July 04. This release added the capabipty to support obsolete DirectInput7 API. This capabipty is required in order to work with video game Prey. (Prey is an OpenGL game that utipzes DirectInput7 API as its input source).